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4.7.11

Graphics scalability, nVidia Physix, port to NeoAxis 1.0

  • Here's the graphics scalability comparison. High, Mid and Low settings respectively. Notice the fps counter in the upper left corner. The game can be played on anything from a netbook on low settings to running at 80fps on a mid range PC on high settings.




 High (dynamic PSSM shadows, bloom, foliage, normal maps)

Medium (foliage, normal maps)

 Low

  • I've switched from ODE physics to nVidia Physx, brushing out the differences now, quite a tedious business :D
  • Ivan, the main man developing NeoAxis, has updated it to 1.0, so I'm in the process of updating SickBrick to it also. Bugs all around.
  • I've updated the enemies. Every type of enemy now shoots unique bullets, grenades, shells, etc.
  • The enemy turrets are now functional. They spice up the action nicely :D
  • I began work on the last two levels of the game. The final boss fight is going to be epic B)
Next up: Sound effects, speech,music, font, logs, animations,... anyways a lot of work still ahead.
Thanks for reading. Hope you'll get to play SickBrick soon. If you can't wait, download the pre alpha demo and get a small taste of what this game will be.